![]() But for now, those with modern GPUs will need to change the "Client Mesh Chunksize" (client_mesh_chunk) setting to 4 or 8. ![]() In the future, this optimization is likely to be enabled automatically when Minetest detects that the hardware supports it. This results in vastly improved performance on modern gaming hardware at 500+ view ranges. In 5.7.0, Minetest has a setting that allows better use of the GPU when uploading world data. Minetest is well-known for supporting old hardware, but has often not made the best use of modern and high-end hardware. Improved Long-range Performance on Modern Gaming Hardware Part of Minetest's design philosophy is to give more control to game creators, this includes giving games more control over graphics.ĭynamic Exposure is a feature that simulates eyes adjusting when going from a well-lit area into a cave, allowing for high dynamic range (HDR). Mods and games have control over whether these effects can be enabled on the client. Post-processing also improves the performance of tone mapping and allows for settings like saturation adjustment. This pipeline will allow for new effects to be implemented in the future, such as depth-of-field and volumetric lighting (god rays). Minetest now has a post-processing pipeline, with support for Bloom and Dynamic Exposure. Post-processing: Bloom and Dynamic Exposure
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